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Backward design

📚 Education By CampusDown Wiki Editorial Team Last updated
Backward design plans instruction by first defining goals and evidence of learning, then designing learning experiences.
Contents
  1. 1. Backward design
  2. 2. Frequently asked questions
  3. 3. References

Backward design

In *Understanding by Design*, Grant Wiggins and Jay McTighe proposed three stages: 1) identify desired results, 2) determine acceptable evidence, 3) plan learning experiences. Planning starts from enduring understandings and essential questions; evidence includes performance tasks (designed with GRASPS: goal, role, audience, situation, product, standards) and formative assessment. It improves alignment but takes time to design.

Frequently asked questions

Why “backward”?
It starts from goals and assessment rather than activities.
Is it the same as UbD?
It is UbD’s core design principle.

References

  1. Wiggins, G., & McTighe, J. (2005). Understanding by design (Expanded 2nd ed.). ASCD.
  2. Tyler, R. W. (1949). Basic principles of curriculum and instruction. University of Chicago Press.

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This article was last updated on October 24, 2026. It is based on widely recognized original works and textbooks; when citing it in a paper, please check the original sources listed in the references.