为何存在
白屏让人觉得卡住。响应时间影响感受(Miller, 1968;Card et al., 1991),超过约1秒思路开始中断(Nielsen, 1993)。
平台指南
Android 12起有默认启动画面(Android Developers, n.d.),Apple(n.d.)要求启动屏像首屏并避免广告。
提升感知速度
用骨架屏尽早显示首屏,耗时长就用进度指示器(Myers, 1985)。动画改变感知(Harrison et al., 2010)但不能增加实际等待。引导放在应用引导。
常见问题
- 可以展示品牌吗?
- 短暂可以,但不能为此延长。
- 与引导有何不同?
- 启动画面填补启动瞬间,引导教新用户使用。
来源核查日期:2026-10-27
参考文献
- Android Developers. (n.d.). Splash screens. Android启动画面API。
- Apple. (n.d.). Launching. Human Interface Guidelines. 启动屏应像首屏。
- Miller, R. B. (1968). Response time in man-computer conversational transactions. In Proceedings of the December 9–11, 1968, Fall Joint Computer Conference, Part I (pp. 267–277). ACM. 响应时间经典。
- Card, S. K., Robertson, G. G., & Mackinlay, J. D. (1991). The information visualizer, an information workspace. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 181–186). ACM. 响应时间阈值。
- Myers, B. A. (1985). The importance of percent-done progress indicators for computer-human interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 11–17). ACM. 进度提示缓解等待。
- Harrison, C., Yeo, Z., & Hudson, S. E. (2010). Faster progress bars: Manipulating perceived duration with visual augmentations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1545–1548). ACM. 动画改变感知时长。
- Nielsen, J. (1993, January 1). Response time limits. Nielsen Norman Group. 注意力保持的时限。
